

Of course, you can also build to take advantage of this, especially with Hive Guard and Barbed Heirodules.

On one hand, the Malanthrope was a great choice for it as well, if your Maly died, chances are you were losing pretty badly, but now that it is most expensive units, chances are you going to be taking units worth more than 150 each unless you are really dedicated to an MSU style list. The change to Why We Stand, We Fight is also give and take.
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Broodlords, Neurothropes, Zoanthropes, Hive Tyrants, and Maleceptors are breathing a bit easier now, especially since you can build a list with some decent psychic heat without also handing your opponent a full 15 on one of their secondaries. The first is that Abhor the Witch is far less punishing as before, a lot of our strongest units gave up this secondary to max without much of an issue. There were several nice changes to how secondaries work here that helped Tyranids by quite a bit. This can cut both ways of course, but I think overall, our speed and ability to bring a lot of beef or bodies puts this into the win category. This gives Nidzilla a little bit more legs and is a bit less punished as by design, playing a more focused, elite army means that you have to catch up on the mission a bit, but now, there is more time to do that.

One problem that I have encountered with that style of list is that I can do damage and I can even start to push towards a tabling, but I simply did not have enough board presence to win the game, especially against a player savvy enough to throw disposable units into my objectives to stop me from scoring at the top of the next turn. This is also a boost to Nidzilla style lists though. Now, you have much more of a fighting chance. Before this change, if you didn’t go first, you just had less opportunities to actually control the board and score points, so going first became essential. From my side of the biomass, Tyranids are strongest when playing a control game, smothering objectives with bodies and using our few really strong killers to take out key threats. For me, the biggest change for the positive here is that going second still gets to score at the end of Turn 5.
